Understanding videogames at the V&A Museum

The exhibition is a journey in the contemporary culture of the videogames through sketches, immersive installations and prototypes.

The exhibition “Videogames: Design/ Play/ Disrupt” hosted by the Victoria and Albert Museum, London, aims at uncovering the media’s culture and design process. From the concept to the final product, all the steps are unfolded in order to involve everyone, from nerds to those who have never held a joystick in their hands before.  

Img.1 Arcade Backpack, UCLA Games Lab. Photo by Robin Baumgarten
Img.2 Blue Sky Concept, The Last of Us™ ©2013, 2014 Sony Interactive Entertainment LLC. The Last of Us is a trademark of Sony Interactive Entertainment LLC. Created and developed by Naughty Dog LLC
Img.3 Character sketches, Journey™ ©2012, 2014 Sony Interactive Entertainment LLC. Journey is a trademark of Sony Interactive Entertainment LLC. Developed by Thatgamecompany.
Img.4 Game screenshot, How Do You Do it?, 2014. Freeman, Butler, Kittaka, Coss
Img.5 Kentucky Route Zero. Courtesy of Cardboard Computer
Img.6 League of Legends, Worlds 2017. Riot Games
Img.7 No Man's Sky - ™© 2016 Hello Games Ltd. Developed by Hello Games Ltd. All rights reserved
Img.8 Screenshot, Journey™ ©2012, 2014 Sony Interactive Entertainment LLC. Journey is a trademark of Sony Interactive Entertainment LLC. Developed by Thatgamecompany.
Img.9 Splatoon © 2015 Nintendo
Img.10 Vox the Dog + Blizzard Games. Image courtesy of Taylor Creighton
Img.11 Winterfell, Westeroscraft - © Minecraft

A journey that explores the blurring boundaries between visual art, engineering and storytelling is offered as the selection of videogames include a wide range of expressions of the media, from blockbusters to independent products. The imaginary continent of Westeros from Game Of Thrones (Minecraft) to the reproduction of the Birs’d Nest Stadium in Beijing by Herzog & De Meuron in eSports’ League of Legends World Championships are presented to show what a virtual community can create on the one hand and, on the other, how real and virtual spaces mutually influence one another.

Character sketch, The Last of Us™ ©2013, 2014 Sony Interactive Entertainment LLC. Created and developed by Naughty Dog LLC.

Alongside with big design companies such as Nintendo, how do you do it? by Nina Freeman represents smaller – but nevertheless brilliant – example of how the production of the videogame is changing in the contemporary culture. This project, developed by a small team of artists and programmers, explores the idea of sex as seen by an 11-year-old girl; the game will playable, among others, in the exhibition. Kentucky Route Zero by Cardboard Computer, inspired by René Magritte’s La Blanc Seing (The Blank Signature), unveils how traditional visual arts sometimes serve as a reference for the new medias.

Le Blanc Seing, 1965 by Rene Magritte. Courtesy of the National Gallery of Art, Washington
  • Videogames: Design/ Play/ Disrupt
  • 8 September 2018 – 4 February 2019
  • Victoria and Albert Museum
  • Room 39 and the North Court, Cromwell Road, London, United Kingdom