DIG (D isplay/Exhibition, I ntensify/Installation, G roup/Performance) is an experiment between the precision of the architectural plan and the looseness of the unknown. The installation and performance explore an intersection of primitivism and contemporary architecture; the complexity of the final surfaces and form suggests a digital origin and conceals the simplicity of a space made entirely by hand. The solid volume is excavated and inhabited by basic necessity, but also engages in careful play with the existing architecture of Storefront. DIG uncovers the inconceivable within the conceivable.
Snarkitecture is a collaborative practice operating in territories between the disciplines of art and architecture. Working within existing spaces or in collaboration with other artists and designers, the practice focuses on the investigation of structure, material and program and how these elements can be manipulated to serve new and imaginative purposes. Searching for sites within architecture with the possibility for confusion or misuse, Snarkitecture aims to make architecture perform the unexpected. Snarkitecture was established by Daniel Arsham and Alex Mustonen.