Following last year’s success, the exhibition project
Playing the City 2 once again presents a wide range
of artistic activities in public space, involving the
city and its inhabitants in a variety of ways. From 8
to 26
September 2010, central Frankfurt will see new
actions taking place daily, from performances to
installations to “guerrilla actions”. At the heart of
the project lies an intense debate about public
space
and the “participatory turn” within contemporary
art. Around 20 collaborative and participatory
works are
planned, some specially conceived for the project,
by Nina Beier, Clarina Bezzola, Julien Bismuth,
Clegg
& Guttmann, Cosalux, Christoph Faulhaber, For Use
/ Numen, Swetlana Gerner, Jördis Hille, Christoph
von Löw, Josef Loretan, Jan Lotter, Annika
Lundgren, Lee Mingwei, Ivan Moudov, Anny and
Sibel
Öztürk, Paola Pivi, Plural Art Collective feat, Junge
Deutsche Philharmonie, Reactor, Annika Ström,
Leonid Tishkov, Gavin Turk and Vanja Vukovic. In
parallel a project office, the “Zentrale”, will be set
up in
the Schirn’s exhibition spaces, from where the
project team will pursue its work in public, fine-
tuning the
website, answering questions on the exhibition, and
organising and documenting all the activities.
Playing the City 2 can also be followed via the
internet, in a digital extension of public space. The
website developed for the project,
www.playingthecity.de, assembles all the latest
videos, texts and
visual material, an exhibition calendar and a blog,
and will also be networked beyond the physical
venues via numerous social media networks. It is
thus a catalogue, exhibition forum and platform for
discussion all in one.
Playing the City 2 opens up public space as a
collective, free arena that can be moulded, that
questions
its boundaries, and that involves its inhabitants.
The site-specific actions take place within a time-
limited
framework in which they are produced and can be
experienced, and in which production and reception
are closely connected. The traditional definitions of
a work and of its authorship are negated: both
terms
that have been questioned since the 1960s, not
least through action art. Many of the works
developed
for Playing the City 2 can only be realised through
the involvement of the public; whether they are
actions that provoke fortuitous street confrontations
or sculptures that invite use. But at the very least
they are intended to create a confrontation and a
dialogue with the – sometimes randomly generated
–
audience, and to transform public space into a
playing field with rules that are tested
collaboratively. Can
the public space really be taken as a place of
different opinions and voices? What constitutes
public
opinion? What do we understand by public space?
These are some of the questions raised by the
Playing the City 2 project.
The concept that Playing the City 2 realises, on
various levels, is a continuation of the ideas of the
major
avant-garde movements of the twentieth century.
In the early twentieth century, the Dada movement
rejected “conventional” art and art forms as well as
bourgeois ideals, taking to the street instead. It is
also worth mentioning Guy Debord’s Situationism,
which 50 years later still has a strong influence on
the
contemporary art scene, notably on “Public Art”,
and which has inspired theoreticians such as Michel
de
Certeau to define space as a “practised place” and
to locate its significance in the activities taking
place
within it. The urban researcher Armando Silva
argues similarly, differentiating the city into the
architectural fact and a performance consisting of
human interactions. For artists of so-called
relational
aesthetics, processes such as intersubjectivity and
interaction are both the starting and endpoints of
their
artistic work. According to Nicolas Bourriaud, the
utopian potential in developing artistic spaces in
this
way lies in being able to provide alternative forms
of sociality, critique and happiness. They have all
turned away from the transformative potential of
grand narratives, and instead see opportunity for
change in the direct encounter with people.
Playing the City 2 offers a look into the wide
varieties of current participatory and collaborative
art: one
large-scale installation by the Austrian-Croatian
design collective For Use / Numen fills the
architecture
of the Schirn with a walk-in cocoon of transparent
adhesive tape. Since the installation can be
experienced and entered, it becomes a fixed
component and can be used as such by the
inhabitants of
public space. The installation by artist duo Michael
Clegg & Martin Guttmann, “Open Debate Station,
Frankfurt”, questions the structure and function of
public debates. They design a discussion platform
that, through fixed furniture and established rules
of play, becomes a place for a public, structured
and
fair exchange of opinions. In this work, the two
artists refer both to the tradition of Talmudic
interpretation
and to the history of the Frankfurt School. The
Italian artist Paola Pivi will engineer unexpected
situations
on Frankfurt public transport as part of her work:
during rush hour, an individual actor first starts to
sing a
song, and then gradually – apparently at random –
more musicians will join in, singing or playing
instruments, thereby disrupting the everyday
situation of a silent trip by bus or tram.
The title of Annika Lundgren’s project, “The Stock Is
Rising”, is a historical reference to a 1967 action, in
which a group of 20,000 peace demonstrators led
by Abbie Hoffmann gathered before the Pentagon in
Washington D.C. and sang loudly to drive evil
spirits from the building, as part of a protest
against the
Vietnam War. The action planned by Lundgren for
Playing the City 2 is a response to the international
financial crisis and will start by publishing
information on the website www.stockisrising.com
about the
action, about Abbie Hoffman, about levitation as a
form of parapsychological practice in which the
pure
force of thought overcomes the gravity of objects,
and about the financial crisis. On 21 September
2010,
between 15:00 and 17.35, participants in the action
will gather in front of the Alte Börse (former stock
exchange) in Frankfurt, and make the building
hover. This action will be networked worldwide via
the
website.
The remaining actions also use various means and
media in order to intervene in urban space (e.g.
Nina
Beier, Vanja Vukovic and Julien Bismuth), to
question social structures and processes (e.g. Ivan
Moudov), or to set up forms of cooperation and
interaction between the artists and the general
public in
Frankfurt (e.g. Clarina Bezzola, Lee Mingwei,
Leonid Tishkov and Reactor). One important feature
of the
actions and activities is their time-limitation: when
the project is over, the individual works will be
documented through photographs and film on the
website, while their traces in public space will
gradually disappear.
Playing the City 2
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- Elena Sommariva
- 21 September 2010