Archaeology of the Digital

The Yale School of Architecture presents the work of six practices that experimented with computation, interaction, and the design of virtual environments in 1990s and early 2000s.

Karl Chu X Phylum, -Z rule-set lofted splines in perspective (left) & frontal elevation (right), 1999 Karl Chu fonds, Canadian Centre for Architecture, Montréal, Gift of Karl Chu, © Karl Chu
Curated by Greg Lynn, William B. and Charlotte Shepherd Davenport Visiting Professor at the YSoA, “Media and Machines” is the second exhibition in the “Archeology of the Digital” series, a multi-year research initiative at the CCA that investigates the development and use of digital design tools.
Projects featured in “Media and Machine” highlight the potential an architectural object or environment has to exist beyond a mere building through use of digital tools. The creative breadth extends from the design of buildings to the design of interactive media, robotic mechanisms, dynamical drafting machines, generative algorithms, Internet sites, 3D digital models, digital animations, CAD (computer-aided design) drawings, and the production of renderings, physical models, sketches, and the development of disciplinary and cultural theories.
Archaeology of the Digital
Top: Karl Chu, X Phylum, -Z rule-set lofted splines in perspective (left) & frontal elevation (right), 1999, Karl Chu fonds, Canadian Centre for Architecture, Montréal, Gift of Karl Chu, © Karl Chu. Above: Asymptote Architecture (Hani Rashid, Lise Anne Couture), MarkeTrac web environment for the New York Stock Exchange, 1997–1999. 7 February 2001, © Asymptote

“Media and Machine” includes the New York Stock Exchange “Virtual Trading Floor” and “Command Center” (1997–1999) by Asymptote Architecture (Hani Rashid and Lise Anne Couture M.Arch ’86), designed to visualize real-time numerical and statistical data, detect suspicious trading activity, and track the impact of global news events on the market.

Also on view is the “H2Oexpo” pavilion project (1993–1997) – designed by NOX (Lars Spuybroek) – a learning center about the Netherland’s relationship with water and the first building to combine topological surfaces designed with computer software and digitally projected and controlled interactive media.

Archaeology of the Digital
Objectile (Bernard Cache), screenshot of TopSolid™ version 5 interface showing variations of surfaces by manipulation of a parametric equation, 1998. Bernard Cache fonds, Canadian Centre for Architecture, Montréal, Gift of Bernard Cache, © Bernard Cache

Karl Chu’s “Catastrophe Machine” (1997–1998) and “X Phylum” (1994–1998) tackle the crossover between digital modeling and drafting. “X Phylum” used the most powerful digital technology then available for the geometric visualization of mathematical principles. The “Catastrophe Machine” is a drafting machine that exhibits the variation and unpredictability of stochastic mathematics and catastrophe theory. The machines no longer exist, but a new one was designed by Chu in 2014 and constructed for the exhibition.

“Panneaux Objectile” (1995–2013) designed by Objectile SARL (Bernard Cache, Patrick Beaucé) was the first project to establish a connection between digital design software and CNC (Computer Numerical Control) machine production.

“HypoSurface” (1997 – present) designed by dECOi Architects (Mark Goulthorpe), presents a wall with a “skin” divided up into pixel-like metallic facets manipulated by a network of pistons to create images, texts, and patterns in dynamic relief. The first working prototype was exhibited at the 7th Venice Architecture Biennale in 2000.

Archaeology of the Digital
NOX (Lars Spyubroek), interior photograph of the building, H2Oexpo, Neeltje Jans, The Netherlands, 1993–1997. Lars Spuybroek fonds, Canadian Centre for Architecture, Montréal, Gift of Lars Spuybroek, © NOX

The final project included in the show is “NSA Muscle” (2003–2004) by ONL [Oosterhuis_Lénárd], which was built for the “Architectures Non Standard” exhibition at the Centre Georges Pompidou (2003–2004) as a pneumatic paradigm for a malleable, dynamic, deforming room. ONL programmed the Muscle to have a will of its own in order to stimulate an interactive feedback loop between a human and the architectural machine.

“Media and Machines” follows the first “Archaeology of the Digital” exhibition presented in 2013, featuring the work of Frank Gehry, Peter Eisenman, Shoei Yoh, and Chuck Hoberman. A third exhibition in the series is being planned for next year. The ultimate goal of the project is to assemble, investigate, and archive 25 seminal projects that engaged architectural design with digital technology and that will enter the CCA’s permanent collection.

The exhibition is accompanied by a series of digital monographs of each of the projects published by the CCA and designed by Linked by Air, and supported by the Graham Foundation for Advanced Studies in the Fine Arts with additional support from Elise Jaffe + Jeffrey Brown. A 400-page book was published by the CCA and Sternberg Press in 2013 to accompany the first show.

until May 1, 2015
Archaeology of the Digital
Media and Machines

organized by the Canadian Centre for Architecture in Montreal (CCA)
YSoA’s gallery
180 York Street, New Haven, Connecticut
with the support of: Ministère de la Culture et des Communications du Québec, Canada Council for the Arts, Conseil des arts de Montréal and Graham Foundation for Advanced Studies in the Fine Arts
with the contribution of: Elise Jaffe + Jeffrey Brown
graphic design: Jonathan Hares

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