JoeVelluto: the meaning of design

Can posing naked in front of Oliviero Toscani's camera for the debut of five beautiful, but perhaps useless, objects help to define the meaning of design?

Design can be "fun" and "cool," but only rarely is it "funcool"—which in spoken Italian sounds like a pungent insult, something that animates the discussion. Andrea Maragno (aka JoeVelluto) strives for this kind of confrontation, so when he was invited by Design Museum Director Silvana Annicchiarico to exhibit his work at the Triennale, he seized the opportunity to disrupt the classical scheme of the exhibition/review, or retrospective anthology, which merely presents series of objects and prototypes. Instead he chose curator/agent provocateur Oliviero Toscani and sought to exaggerate what he calls the —too often "hedonistic and self-referential" world of design. The two created a brand, FunCoolDesign™, and generated a provocative ad campaign for five hyperdesigned items conceived specifically for the show. "They are five citations of functions and formalisms, whose use is undeclared and left to the interpretation of the public," explains Andrea. Their goal, they say, is to think about the meaning of design which should be the result of innovation and, in the words of Bruno Munari, a collaboration.

How did the collaboration with Toscani come about ?
I didn't want a traditional curator, tied to the world of design. I had never worked with him, but his approach seemed very similar to mine, because JoeVelluto has a very communicative approach. The term seems almost derogatory. But for me, "communicative" means to give meaning and a bit of artistry to what I do. I thought that Toscani might be the right person also because underlying his work is a social conscience and great respect for humanity.
Entrance of the exhibition. In the background a video portrait of Andrea Maragno.
Entrance of the exhibition. In the background a video portrait of Andrea Maragno.
Is marketing still an integral and important part of a new design project?
Yes, and with this show, our intention was to point out what is happening in the design world, recreating the dynamics of marketing as related to products, paradoxically using beauty as a form of protest. I designed five objects—hyperdesigned them—with iconographic features that everyone can recognize and yet, at the same time, indecipherable. As Silvana Annicchiarico pointed out, they are amphibological objects that can be understood in different ways. They are also the most designed objects that JoeVelluto has ever produced. They are reproducible; they can be industrialized; research was done on the chromatic range and formalisms... I found myself in total agreement with Oliviero Toscani when he claimed that "Today, design is no longer that of the Bauhaus." We tried to show what happens when we create new demand. In this sense, these objects are references to functionalism and formalism. Our aim was to ensure that people raised certain questions. It seems to me that, today, design is treated as a novelty when, in fact, it is part of normal everyday life. We also want this show to be a future vision of what design might be. Design is normality.
For the show JoeVelluto designed five objects that are five citations of functions and formalisms, whose use is undeclared and left to the interpretation of the public.
For the show JoeVelluto designed five objects that are five citations of functions and formalisms, whose use is undeclared and left to the interpretation of the public.
Incorporating photo shoots, video and communications projects, can we say that this show is a bit like a movie trailer?
Yes, absolutely; it is an invitation to further exploration. These objects are citations. We created desirable objects, which is what marketing routinely does. Further levels of investigation can include communications, design, marketing, the meaning of a project, production, materials... In practice, everything that revolves around the design world. This is the second episode after "Useless is More." That show was more theoretical: it dismantled objects and asked the question: "If I take the function away, can an object continue to have the same meaning?" Here we emphasize aesthetics that become a means of protest.

What are the functions of these objects?
Everyone can interpret them as he or she wishes. I don't want to reveal the uses that we imagined because ours is an invitation to think about the meaning of design. It would be interesting to take a poll. A special issue of the magazine Made WS was edited by JoeVelluto with the extraordinary contribution of Oliviero Toscani, who did the cover in the spirit of FunCoolDesign.

So the spirit of the initiative also includes some irony about a kind of marketing that creates needs that we don't have?
I'm starting to hate the word irony connected with JoeVelluto. It is exactly for this reason that the exhibition is entitled FunCoolDesign. Some say that our work is fun or cool. Together, FunCool. It is not ironic at all: it is awareness. Our work is very agonizing.
Today, the design is no longer the harmony of all functions, but it is a fashion phenomenon that places itself between sales promotion, marketing and futility
For this exhibition, JoeVelluto and Oliviero Toscani created the brand FunCoolDesign™ and generated a provocative ad campaign for five hyperdesigned items.
For this exhibition, JoeVelluto and Oliviero Toscani created the brand FunCoolDesign™ and generated a provocative ad campaign for five hyperdesigned items.
What do you say to those who maintain that you want to be at the center of attention?
I accurately represent the self-referential hedonism of designers who believe themselves to be artists. The way I see it, the designer is actually the very opposite of an artist. JoeVelluto is a group of people and what we do would not exist if there were not others with me. In the words of Bruno Munari, the designer's work is done in groups.

How do you split up the work in the office?
I'm the art director and I discuss everything with partner Sonia [Tasca] who is my other half professionally. She works on graphics and communications and I work on the product.

Isn't it a bit much that, today, designers must design and then also communicate their products?
Yes it is. From a theoretical point of view, it is right that we follow the design process from start to finish. But it is not right on the economic level because it is a very long journey. Moreover, the designer is likely to become a company's "collaborationist," only executing specific instructions that come down from above. In this case, the designer does a drawing without inventing anything. I am very fond of the historic figures who created modern design, Sottsass, Mari, Branzi. Especially Sottsass, who did not care at all about marketing and thought that the designer's task was to invent something. For this reason, we invented these new objects, without any predefined functions, to add a bit of poetics, reflection, curiosity; and to show what's going on during this time of crisis. But also to take stock of the situation—to see if we can start from scratch.

The risk is that people will stop at the facade and that this can become a wasted opportunity…
There will be those who stop with fun and cool. Those who go further, however, will be able to read the entire message. Which is not only a dirty word. It is an invitation to reflect on the meaning of design.

So then, against whom are you protesting exactly?
Against the "collaborationists," against marketing and all the dynamics that are fun and cool, while we are for design made of meaning and innovation—of provocation. A provocation à la Oliviero Toscani, which is not gratuitous but which invites you to ask questions and change, to do something new. The truly self-referential shows by designers who celebrate themselves as if they were artists is easy to conflate with what you can buy in a design store.
Andrea Maragno does not want to reveal the uses that his studio JoeVelluto imagined for these eobjects. In this way he invites visitors to think about the meaning of design.
Andrea Maragno does not want to reveal the uses that his studio JoeVelluto imagined for these eobjects. In this way he invites visitors to think about the meaning of design.
JoeVelluto (JVLT) is a design and communications firm based in Vicenza. In 2002, for the "Opos Under 35" competition, the office presented RosAria—disposable rosaries made of bubble wrap. Among their most significant milestones: 2005, publication of the book Salefino: nuovi sapori dal design italiano (Salefino: new flavors from Italian design), Editrice Abitare Segesta; 2006 with C. Morozzi, launch of the communications project "Nazionale Italiana Design" (Italian National Design) together with the new brand CoinCasaDesign; from 2006—exhibition and installation design projects; from 2007, he is lecturer and visiting professor at several Italian universities and institutes; 2008 the Saver Coroitalia project was featured by the ADI Design Index. In November of the same year, the firm presented the exhibition/poster "UseLess Is More"—-the first interpretation of the concept of A-design, which takes its name from the eponymous book distributed by Corraini. Currently JoeVelluto (JVLT) works with several publishers and is artistic coordinator of various companies.
Some of the site-specific (and maybe useless) objects designed by JoeVelluto (JVLT) for the show.
Some of the site-specific (and maybe useless) objects designed by JoeVelluto (JVLT) for the show.
Until February 27, 2011
FunCoolDesign™
Triennale di Milano
Viale Alemagna 6, Milan
Curator: Oliviero Toscani
The CreativeSet exhibitions are directed by Silvana Annicchiarico

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