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SIBLING: Squint/Opera

Commissioned to design the headquarter of the visualisation and animation studio Squint/Opera SIBLING used the wireframe space of modelling software as real-time infrastructure.

 

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Balloons and render ghosts

Long before buildings become physical entities, they enter the world as images — yet the messages implicit in these visualisations are rarely interrogated or decoded. James Bridle ventures into that realm of unachievable hyperreality that is architectural rendering.

 

Architecture / James Bridle